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v1.38.0
656e1510
·
Fix to using RenderAction when Webgl1 is active (#2723)
·
1月 13, 2021
v1.37.1
2ce170f2
·
Fix to primitive caching to handle multi device/application scenario (#2624)
·
12月 17, 2020
v1.37.0
d7a31a3b
·
Max Asset Retries (#2587)
·
12月 03, 2020
v1.36.2
f9d473d5
·
[Fix] Layer.addMeshInstances can add duplicate (#2586)
·
12月 02, 2020
v1.36.1
d5d091da
·
Update wasm modules (#2567)
·
11月 18, 2020
v1.36.0
2579dce7
·
LayerComposition dirtyBlend update fix (#2546)
·
11月 10, 2020
v1.35.3
0342db03
·
Fix to layer composition update (#2534)
·
11月 06, 2020
v1.35.2
7ef5c033
·
Correctly unhook model asset from collision component (#2498)
·
10月 26, 2020
v1.35.1
a617df96
·
Removes global data when Component System is destroyed (#2448)
·
9月 25, 2020
v1.35.0
e5d6bca3
·
[Fix] Supporting pass specific mesh-instance parameters as they are used by the Editor (#2411)
·
9月 07, 2020
v1.34.0
d8113fd5
·
[FIX] Compile fix (#2368)
·
8月 19, 2020
v1.33.1
14f3d994
·
Fix overbright cubemaps (#2342)
·
8月 07, 2020
v1.33.0
886a7b38
·
Fix webxr lint failure (#2341)
·
8月 06, 2020
v1.32.4
706f88e1
·
Load gltf textures correctly (#2327)
·
7月 30, 2020
v1.32.3
94a01e59
·
Handle gltfTextures correctly and update process callbacks (#2318)
·
7月 27, 2020
v1.32.2
e9b0d3db
·
revert changes to texture coordinate flipping for glb (#2310)
·
7月 22, 2020
v1.32.1
1768f479
·
Merge remote-tracking branch 'upstream/master'
·
7月 21, 2020
list
c90365dd
·
Merge remote-tracking branch 'upstream/master'
·
7月 20, 2020
v1.32.0
335145fd
·
[Fix] Changes to Attribute to location mapping (#2292)
·
7月 15, 2020
v1.31.0
48b25700
·
add mip table (#2255)
·
7月 07, 2020
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