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v1.42.0
3035ecb5
·
[FIX] Allow compressed scene data to be reloaded (#3210)
·
6月 02, 2021
v1.41.2
ebcdfc33
·
Revert "Remove gl canvas dependency resize (#3124)" (#3146)
·
5月 06, 2021
v1.41.1
798ad5e4
·
Revert "Environment BRDF chunks (#3126)" (#3141)
·
5月 05, 2021
v1.41.0
f140a24d
·
Update NPM dependencies
·
4月 30, 2021
v1.36.3
bbc2326a
·
consider webgl1 (#3086)
·
4月 13, 2021
v1.40.5
bbc2326a
·
consider webgl1 (#3086)
·
4月 13, 2021
v1.40.4
02b66fbf
·
[FIX] Fix previous refactor of platform API (#3057)
·
4月 01, 2021
v1.40.3
cc4a94c9
·
Bump karma from 6.3.1 to 6.3.2 (#3056)
·
4月 01, 2021
v1.40.2
ed8af506
·
[Fix] Fixed stride when reading mesh to create a collision mesh (#3018)
·
3月 26, 2021
v1.40.1
ae2c59b0
·
[FIX] Incorrect JSDoc for optional parameter (#3006)
·
3月 25, 2021
v1.40.0
73ffdaa7
·
[Fix] Reproject frag shader is compatible with IE11 (#3002)
·
3月 24, 2021
v1.39.4
3f0d8bf8
·
prevent the use of cubemap rotation when a cubemap or prefiltered cubemap is specified (#2913)
·
2月 24, 2021
v1.39.3
89659c97
·
[Fix] when no projection is set for 2d texture, equirect is assumed (#2903)
·
2月 23, 2021
v1.39.2
5eea2fe9
·
[Fix] Updated handling of ovrride clear settings on the layer (#2899)
·
2月 22, 2021
v1.39.1
6a44dbc0
·
Assets fix (#2893)
·
2月 21, 2021
v1.39.0
7723ad5e
·
[FIX] Debug message when the anim binder needs to use fallback graph paths (#2843)
·
2月 09, 2021
v1.38.4
cd60fd18
·
Revert "[FIX] 9-slicing fix (#2758)" (#2760)
·
1月 20, 2021
v1.38.3
f68f63a7
·
I18n circular dependency (#2748)
·
1月 18, 2021
v1.38.2
f61460c2
·
[Fix] VrManager constructor calls super() (#2745)
·
1月 16, 2021
v1.38.1
e96b4ac9
·
[AnimComponent] AnimBinder resolver fallback (#2738)
·
1月 15, 2021
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