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v1.48.1
89325c65
·
[RELEASE] v1.48.1
·
10月 22, 2021
v1.48.0
14f01fa6
·
[RELEASE] v1.48.0
·
10月 20, 2021
v1.47.2
0f8d72b3
·
[Fix] Fix lightmap estimation to be compatible with the Editor (#3581)
·
10月 15, 2021
v1.47.1
d04cd53a
·
Revert "[AnimComponent] Layer masks (#3264)" (#3566)
·
10月 12, 2021
v1.47.0
88d6a235
·
Added version logging in debug only (#3558)
·
10月 11, 2021
v1.46.5
c7e29f27
·
Temporary change to preserve compatibility with the Editor (#3504)
·
9月 21, 2021
v1.46.4
c6f75022
·
[AnimComponent] Fix for transitions (#3454)
·
9月 03, 2021
v1.46.3
88659b65
·
revert anim transition change (#3447)
·
9月 01, 2021
v1.46.2
73b40075
·
[Fix] Glb loader example - enable lights that are by default disabled (#3443)
·
9月 01, 2021
v1.46.1
88364d56
·
Fix enabled flag on camera and light (#3408)
·
8月 18, 2021
v1.46.0
0681d512
·
add map rotations to params list (#3397)
·
8月 17, 2021
v1.45.3
225bdc74
·
invert TBN, glTF texture transform (#3363)
·
7月 23, 2021
v1.45.2
5897fd36
·
check _flipFaces on camera not camera component (#3352)
·
7月 21, 2021
v1.45.1
c944d388
·
RTT texture flip flag (#3346)
·
7月 20, 2021
v1.45.0
b84e9eb3
·
fix drop shadow (#3344)
·
7月 19, 2021
v1.44.2
5f12561c
·
Bind assets to material fix - Fixes an issue that shows in Editor when changing textures (#3296)
·
7月 13, 2021
v1.44.1
d099847a
·
handle etc2 extension without etc1 correctly (#3320)
·
7月 09, 2021
v1.44.0
cfb844b3
·
fix for the basis example (#3314)
·
7月 08, 2021
v1.43.1
00a51b12
·
Anim events fix (#3249)
·
6月 17, 2021
v1.43.0
dab677df
·
[FIX] Expand range for depth shadow map camera to avoid near plane clipping (#3247)
·
6月 17, 2021
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