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标签使您能够将历史中的特定点标记为重要点
v1.6.13
5a1f79f3
·
Linting fixes
·
9月 11, 2018
v1.6.12
4c13374a
·
Use legacy dds loader for textures
·
9月 11, 2018
v1.6.11
0ee70b20
·
Update text on rtl change (#1344)
·
9月 11, 2018
v1.6.10
d1da7ec8
·
Merge pull request #1325 from playcanvas/optimize-enabled-property-for-scripts
·
8月 30, 2018
v1.6.9
9ad34b72
·
Move AABB calculation out of updateMesh and into the accessor. (#1322)
·
8月 30, 2018
v1.6.8
fbedbdfe
·
Merge branch 'master' of
ssh://github.com/playcanvas/engine
·
8月 22, 2018
v1.6.7
48f3c29d
·
[FIX] while loading materials do not overwrite texture asset ids in the...
·
8月 22, 2018
v1.6.6
0a288367
·
Remove pc.path.normalize for path mapped material and model loading for now
·
8月 21, 2018
v1.6.5
12f4e3a6
·
Fix linting issue
·
8月 21, 2018
v1.6.4
0980c2fe
·
Linting fixes
·
8月 16, 2018
v1.6.3
74eca1f9
·
Fix positioning of canavs font and transparent color (#1302)
·
8月 15, 2018
v1.6.2
eb8f6ae1
·
[FIX] Ensure visible list length is updated in custom sorted layers
·
8月 09, 2018
v1.6.1
8679739b
·
Add BatchManager#getBatches (#1286)
·
8月 07, 2018
v1.6.0
e2b30f16
·
[FIX] Lint fix (space before function paren)
·
7月 25, 2018
v1.5.0
5f646e9d
·
Fix warning with sprite resource when loading from asset
·
7月 02, 2018
v1.4.4
a00de8ce
·
[HOTFIX] Ensure texture is bound before updating it.
·
6月 29, 2018
v1.4.3
67787031
·
[FIX] Correctly initialize texture unit cache.
·
6月 27, 2018
v1.4.2
39a5136d
·
[FIX] detach all asset event listeners when image element is destroyed
·
6月 14, 2018
v1.4.0
78599159
·
Make scrollview, scrollbar and zone documentation private until released
·
6月 05, 2018
v1.3.0
a29f15a8
·
Add 'enabled' property to ElementInput
·
5月 22, 2018
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