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v1.2.1
3bb40112
·
[FIX] pc.Texture#unlock warning.
·
5月 21, 2018
v1.2.0
d19c8835
·
Remove parentheses around typeof arguments. It's an operator, not a function.
·
5月 21, 2018
v1.1.0
eb02fadf
·
Merge branch 'master' of
https://github.com/playcanvas/engine
·
5月 01, 2018
v1.0.2
933703d2
·
Fix variable declarations
·
4月 26, 2018
v1.0.1
d2f598b6
·
[FIX] When cloning an Entity with a model component of type asset which has no...
·
4月 23, 2018
v1.0.0
4f0dfb4d
·
Merge branch 'master' of
https://github.com/playcanvas/engine
·
4月 19, 2018
v0.226.2
2483358f
·
When loading layers from project settings, disable the depth layer because...
·
4月 19, 2018
v0.226.1
d7d225b0
·
[FIX] onEnable not called in depth layer
·
4月 17, 2018
v0.225.2
bc367a9c
·
Update version
·
3月 30, 2018
v0.226.0
bc367a9c
·
Update version
·
3月 30, 2018
v0.225.1
6270dd77
·
Set sprite to null in sprite animation clip if sprite asset is removed without...
·
3月 30, 2018
v0.225.0
bcba3e34
·
Merge branch 'master' of github.com:playcanvas/engine
·
3月 30, 2018
v0.224.0
2ff53b06
·
Pass correct value in showFrame in sprite animation clip
·
3月 21, 2018
v0.223.0
3f852021
·
FIX: correctly set material when enabling/disable mask property
·
3月 16, 2018
v0.222.3
fae304cd
·
Reinstate dt clamping and expose ability to set upper bound. (#1128)
·
3月 12, 2018
v0.222.2
e543a8a7
·
Default opacity channel should be A (#1117)
·
2月 26, 2018
v0.222.1
ebb5cfbc
·
Fix iOS after recent shader chunk changes
·
2月 13, 2018
v0.222.0
c7b6fd71
·
Update README.md
·
2月 12, 2018
v0.221.0
84a5b935
·
- Use particleDistance values in vbToSort array instead of indices, array...
·
1月 16, 2018
v0.220.1
7a07e61f
·
Fix lint warning
·
12月 20, 2017
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