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v0.18.3
2a165763
·
Fixed hook manager not catching modules loaded via "LoadLibraryEx"
·
5月 06, 2015
v0.18.2
788ce9ca
·
Removed "Use at your own risk!" warning message from welcome text
·
5月 04, 2015
v0.18.1
4875ab25
·
Changed projects to link the runtime libraries statically in release builds
·
4月 25, 2015
v0.18.0
3f7fb2f7
·
Added simple disclaimer message to overlay
·
4月 19, 2015
v0.17.1
4cb3310b
·
Fixed "LoadLibraryA" and "LoadLibraryW" hooks behaving slow when reference to...
·
4月 02, 2015
v0.17.0
662323d0
·
Added vertical sync, texture and technique timing information to statistics overlay
·
3月 29, 2015
v0.16.0
b5236cf4
·
Fixed reference counting for "IDirect3DDevice9" and "IDXGIDevice" hooks
·
3月 19, 2015
v0.15.0
f52f1a06
·
Changed Direct3D8 texture creation to prevent copying from failing in too many cases
·
2月 27, 2015
v0.14.0
dacf6a30
·
Added thread id to log messages
·
1月 31, 2015
v0.13.2
37cacd3c
·
Fixed Direct3D9 games crashing after calling "IDirect3DDevice9::GetDepthStencilSurface"
·
1月 23, 2015
v0.13.1
2686685f
·
Cleaned up bridge between Direct3D10/11 and DXGI
·
1月 21, 2015
v0.13.0
c41fbf54
·
Changed OpenGL hooking to store runtimes by device context and add "CS_OWNDC"...
·
1月 18, 2015
v0.12.0
fec4771e
·
Fixed disabled critical section in hook manager
·
1月 11, 2015
v0.11.4
05078024
·
Added vendor and device identifier to statistics
·
1月 08, 2015
v0.11.3
eb2138f1
·
Merge in upstream changes to NanoVG
·
1月 07, 2015
v0.11.2
d97336e8
·
Moved runtime resize dimension check to OpenGL implementation
·
1月 06, 2015
v0.11.1
562083c0
·
Fixed "IDirect3D8::EnumAdapterModes" always failing
·
1月 02, 2015
v0.11.0
5a8e52ba
·
Updated copyright notice in resources
·
1月 01, 2015
v0.10.0
10b7b84d
·
Added string concatenation to effect parser
·
12月 24, 2014
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