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v3.0.6
4f586c7b
·
Add information on how to build the project to readme
·
1月 01, 2017
v3.0.5
188ed906
·
Add critical section to hook manager again but only in safe places
·
11月 12, 2016
v3.0.4
eaf38ef1
·
Remove critical section from hook manager to avoid deadlock
·
11月 01, 2016
v3.0.3
197529d5
·
Fix input for games using child windows
·
10月 21, 2016
v3.0.2
de315de2
·
Remove file version from setup tool
·
10月 16, 2016
v3.0.1
4bf813c5
·
Update setup tool assembly versions
·
10月 09, 2016
v3.0.0
d372fc74
·
Add option to extract ReShade DLLs from setup tool
·
9月 29, 2016
v2.0.3
5862f9fa
·
Fixed two effect parser bugs which caused invalid code generation
·
4月 03, 2016
v2.0.2
3d6b3fff
·
Fixed various effect compilation bugs introduced in earlier commit
·
3月 27, 2016
v2.0.1
d884891e
·
Fixed possible crash in Direct3D runtimes when deleting the last item from...
·
3月 06, 2016
v2.0.0
42bd10db
·
Removed Tobii EyeX support from master branch
·
3月 06, 2016
v1.1.0
2b47b7bf
·
Fixed internal shader compiler error when using expression sequences in variable declarator lists
·
11月 04, 2015
v1.0.0
a29b873b
·
Added option to change screenshot key via "#pragma reshade screenshot_key"
·
7月 13, 2015
v0.19.2
1558b67e
·
Changed technique timeout handling to ignore toggle key input while inside timeout
·
7月 04, 2015
v0.19.1
91e71bce
·
Changed WinSock return code handling
·
6月 29, 2015
v0.19.0
aa2086fa
·
Added special handling for effect files which are symlinks
·
6月 22, 2015
v0.18.7
5b7954a4
·
Fixed raw input device registration failing under certain circumstances
·
6月 04, 2015
v0.18.6
3d929d14
·
Added "RegisterRawInputDevices" hook removing the RIDEV_NOLEGACY flag to...
·
6月 03, 2015
v0.18.5
a7f14f56
·
Fixed Direct3D10/11 renderers failing to initialize on Windows 8+
·
5月 17, 2015
v0.18.4
077b369c
·
Fixed Direct3D10/11 stateblocks leaking references after frame completed
·
5月 12, 2015
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