Skip to content
  • Quanyi Li's avatar
    Remaking the SimplePBR pipeline with PSSM Shadow (#577) · f247bdd3
    Quanyi Li 创作于
    * remove redundant code
    
    * line color
    
    * don't import strings
    
    * begin merge
    
    * fix terrain
    
    * fix
    
    * render pipeline with sidewalk
    
    * green
    
    * simple pbr to third party
    
    * include simple pbr
    
    * develop shader
    
    * simplify pssm
    
    * add debug code
    
    * use pssm shadow
    
    * 3 splits by default
    
    * use version 330
    
    * delet argu
    
    * shadow filtering
    
    * :small shadow buffer
    
    * 2 split
    
    * light
    
    * fix camera
    
    * merge pbr render and render
    
    * line thickness
    
    * shader auto
    
    * color
    
    * format
    
    * fixbug
    
    * add anotation
    
    * t navi
    
    * fix bug
    f247bdd3
该项目在 Apache License 2.0下获得许可。 进一步了解